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International Journal of Interdisciplinary Research

Table 1 Characteristics of VR Systems

From: Feasibility and user experience of virtual reality fashion stores

 

Immersive system

Non-immersive system

HMD

CAVE

Size of the environment

Real life size

Real life size

Smaller scale

User navigation control

Device (e.g., wireless controller)

Body movement (e.g., walking, turning head)

Device (e.g., Joystick, data gloves)

Device (e.g., keyboard, mouse)

System requirement (resource requirement)

Higher performance hardware and software

Higher performance hardware and software

Lower performance hardware and software

Virtual environment presentation

Projected in the headset

Projected to fixed walls of a room

Displayed on desktop computer monitors

Feedback to user movement

Responsive to user head position and angle

Responsive to the controller movement

Responsive to the controller movement

User awareness of the real world

Low

Low

High

Example

Oculus rifts, HTC Vive

CAVE

Desktop systems

Realism

High

Medium

Low

Sense of presence

High

Medium

Low