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International Journal of Interdisciplinary Research

Fashion and Textiles Cover Image

Table 2 Research on the virtual reality and retailing in chronological order

From: Feasibility and user experience of virtual reality fashion stores

Author(s) Method Context VR system type Input/output devices User interaction
Williams and Hobson (1995) Conceptual N/A N/A N/A N/A
Chittaro and Ration (2000) Conceptual N/A N/A N/A N/A
Oh et al. (2004) Conceptual N/A N/A N/A N/A
Jiang and Benbasat (2004) Experiment (N = 84) E-commerce site (sports watch) Nonimmersive Mouse/PC monitor Rotating, zooming in and out, and moving the images
Suh and Lee (2005) Experimental (N = 85) E-commerce site (computer table and desktop computer) Nonimmersive Mouse/PC monitor Rotating, zooming in and out
Lee and Chung (2005) Experimental (N = 80) Virtual shopping mall Nonimmersive Mouse/PC monitor Browsing, clicking
Whitney et al. (2006) Experimental (case study) (N = 5) Virtual grocery store Nonimmersive Controller/BNAVE: the balance NAVE automatic virtual environment Holding the controller and postural control for multi-sensory interactions
Papadopoulou (2007) Interviews, observation (N = 43) Virtual shopping mall Nonimmersive Mouse/PC monitor Text-based chat
Lee and Chung (2008) Experimental (N = 102) Virtual shopping mall Nonimmersive Control panel/PC monitor Navigating, browsing
Park et al. (2008) Experimental (N = 10) Simulation of virtual product (mp3, game, phone) Immersive Keyboard, mouse, data glove/HMD Push buttons, moving the product
Oh et al. (2008) Experimental (N = 92) Furniture shopping Nonimmersive Keyboard, mouse/PC monitor Rotating, zooming in and out, manipulating products
Spiers et al. (2008) Experimental (N = 40) Grocery store Nonimmersive Mouse, joystick/PC monitor Navigating
Jin (2009) Experimental (N = 48) Second life with spokes-avatar Nonimmersive None/PC monitor None
Paris et al. (2011) Experimental (N = 24) Convenience store Immersive Game pad/HMD Navigating, browsing
Hwang et al. (2012) Experimental (N = 61) Restaurant waiting area Nonimmersive Joystick/PC monitor Navigating, browsing
Pantano and Laria (2012) Experimental (N = 36) Virtual shopping mall Nonimmersive Joystick/two projectors and a computer Navigating, browsing data sheets
Kim et al. (2014) Experimental (N = 1216) Tobacco store Nonimmersive Mouse/PC monitor Clicking
van Herpen et al. (2016) Experimental (N = 100) Supermarket, aisle, promotion Nonimmersive Keyboard, mouse/PC monitor Navigating
Bigné et al. (2016) Experimental (N = 41) A supermarket aisle with beer category Immersive Head-tracking system, wireless eye-tracking glasses/CAVE Viewing
Nonnemaker et al. (2016) Experimental (N = 1313) Tobacco store Nonimmersive Joystick/PC monitor Navigating, purchasing