Skip to main content

International Journal of Interdisciplinary Research

Table 2 Research on the virtual reality and retailing in chronological order

From: Feasibility and user experience of virtual reality fashion stores

Author(s)

Method

Context

VR system type

Input/output devices

User interaction

Williams and Hobson (1995)

Conceptual

N/A

N/A

N/A

N/A

Chittaro and Ration (2000)

Conceptual

N/A

N/A

N/A

N/A

Oh et al. (2004)

Conceptual

N/A

N/A

N/A

N/A

Jiang and Benbasat (2004)

Experiment (N = 84)

E-commerce site (sports watch)

Nonimmersive

Mouse/PC monitor

Rotating, zooming in and out, and moving the images

Suh and Lee (2005)

Experimental (N = 85)

E-commerce site (computer table and desktop computer)

Nonimmersive

Mouse/PC monitor

Rotating, zooming in and out

Lee and Chung (2005)

Experimental (N = 80)

Virtual shopping mall

Nonimmersive

Mouse/PC monitor

Browsing, clicking

Whitney et al. (2006)

Experimental (case study) (N = 5)

Virtual grocery store

Nonimmersive

Controller/BNAVE: the balance NAVE automatic virtual environment

Holding the controller and postural control for multi-sensory interactions

Papadopoulou (2007)

Interviews, observation (N = 43)

Virtual shopping mall

Nonimmersive

Mouse/PC monitor

Text-based chat

Lee and Chung (2008)

Experimental (N = 102)

Virtual shopping mall

Nonimmersive

Control panel/PC monitor

Navigating, browsing

Park et al. (2008)

Experimental (N = 10)

Simulation of virtual product (mp3, game, phone)

Immersive

Keyboard, mouse, data glove/HMD

Push buttons, moving the product

Oh et al. (2008)

Experimental (N = 92)

Furniture shopping

Nonimmersive

Keyboard, mouse/PC monitor

Rotating, zooming in and out, manipulating products

Spiers et al. (2008)

Experimental (N = 40)

Grocery store

Nonimmersive

Mouse, joystick/PC monitor

Navigating

Jin (2009)

Experimental (N = 48)

Second life with spokes-avatar

Nonimmersive

None/PC monitor

None

Paris et al. (2011)

Experimental (N = 24)

Convenience store

Immersive

Game pad/HMD

Navigating, browsing

Hwang et al. (2012)

Experimental (N = 61)

Restaurant waiting area

Nonimmersive

Joystick/PC monitor

Navigating, browsing

Pantano and Laria (2012)

Experimental (N = 36)

Virtual shopping mall

Nonimmersive

Joystick/two projectors and a computer

Navigating, browsing data sheets

Kim et al. (2014)

Experimental (N = 1216)

Tobacco store

Nonimmersive

Mouse/PC monitor

Clicking

van Herpen et al. (2016)

Experimental (N = 100)

Supermarket, aisle, promotion

Nonimmersive

Keyboard, mouse/PC monitor

Navigating

Bigné et al. (2016)

Experimental (N = 41)

A supermarket aisle with beer category

Immersive

Head-tracking system, wireless eye-tracking glasses/CAVE

Viewing

Nonnemaker et al. (2016)

Experimental (N = 1313)

Tobacco store

Nonimmersive

Joystick/PC monitor

Navigating, purchasing