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International Journal of Interdisciplinary Research

Table 3 Measurement items

From: Feasibility and user experience of virtual reality fashion stores

Variable

Measurement items

Scale

Mean (SD)

Telepresence (Fiore et al. 2005)

This store would let me easily visualize what the actual store is like

1 (strongly disagree) to 7 (strongly agree)

5.10 (1.14)

This store would give me as much sensory information as I would experience in a store

This store would create an experience similar to the one I’d have when shopping in a store

Perceived realism (Prothero et al. 1995)

How real did the virtual store seem to you?

1 (not at all) to 7 (very much)

4.76 (1.09)

Pleasure (Mehrabian and Russell 1974)

Unhappy–happy

Annoyed–pleased

Unsatisfied–satisfied

Melancholic–contented

Despairing–hopeful

Bored–relaxed

7-point semantic differential scale

5.04 (1.03)

Arousal (Mehrabian and Russell 1974)

Relaxed–stimulated

Calm–excited

Sluggish–frenzied

Dull–jittery

Sleepy–wide awake

Unaroused–aroused

7-point semantic differential scale

4.31 (1.44)

Attitude (Bezjian-Avery et al. 1998)

Bad–good

Awful–nice

Unappealing–appealing

Not attractive–attractive

Boring–interesting

7-point semantic differential scale

4.62 (1.21)

Purchase intention (Dodds et al. 1991)

I would consider buying products at this store

1 (strongly disagree) to 7 (strongly agree)

3.68 (1.35)

I will purchase products at this store

There is a strong likelihood that I will purchase products at this store

Simulator sickness (Kennedy et al. 1993)

General discomfort

Fatigue

Headache

Eyestrain

Difficulty focusing

Increased salivation

Sweating

Nausea

Difficulty concentrating

Fullness of head

Blurry vision

Dizzy (eyes open)

Dizzy (eyes closed)

Vertigo

Stomach awareness

1 (not at all) to 7 (very much)

2.72 (1.33)