International Journal of Interdisciplinary Research
Construct | Items | Cronbach’s α | Mean (SD) | Range |
---|---|---|---|---|
Vividness | The VR store was helpful in imagining the situation where I’m shopping | .91 | 3.71 (.86) | 4.00 |
The VR store was helpful in visualizing the situation where I’m shopping | ||||
The VR store was helpful in imagining the situation where I’m seeing the product while shopping | ||||
Interactivity | In the VR store, I can freely choose what I want | .70 | 3.41 (.82) | 3.00 |
The VR store is controllable by the user | ||||
Telepresence | While using the VR store, I felt like I was actually at the store | .81 | 3.39 (.74) | 3.60 |
While using the VR store, I felt that the visible scene was part of the actual store | ||||
While using the VR store, I could easily recognize the atmosphere of the store | ||||
While using the VR store, I felt like I could touch the products and things in the store | ||||
While using the VR store, I felt things in VR stores were real | ||||
Experiential shopping value | I think the service of the VR store is excellent | .83 | 3.22 (.73) | 3.92 |
I think the VR store offers expert service | ||||
The VR store is aesthetically appealing | ||||
I like the visual design of the VR store | ||||
Using the VR store is enjoyable | ||||
I feel happy when I experience the VR store | ||||
Using the VR store makes me cheerful | ||||
Using the VR store is helpful for shopping | ||||
Using the VR store enhances shopping effectiveness | ||||
Approach intention | I would enjoy shopping in this VR store | .90 | 3.17 (.80) | 3.67 |
I like this VR store environment | ||||
I would avoid visiting this VR store. (reversed) | ||||
I would like to spend time browsing in this VR store | ||||
I want to avoid looking around or exploring the VR store. (reversed) | ||||
This VR store is likable |