Skip to main content

International Journal of Interdisciplinary Research

Table 4 Hypotheses testing results

From: Consumer store experience through virtual reality: its effect on emotional states and perceived store attractiveness

 

DV

IV

β

SE

t

VIF

H1a

Arousal

Store experience

.72

0.16

24.62***

1.00

R2 = .09, F-value = 21.30, p-value = .000

H1b

Pleasure

Store experience

.51

0.15

3.37***

1.00

R2 = .05, F-value = 11.33, p-value = .000

H2a

Arousal (moderator)

Store experience

.72

0.16

4.58***

1.00

Store familiarity

.19

0.05

0.27

1.01

Store experience*Store familiarity

− .09

0.10

− 1.21

1.00

R2 = .01, F-value = 7.59, p-value = .000, F change = 1.47, Sig. F change = .23

H2b

Pleasure (moderator)

Store experience

.50

.15

3.27**

1.01

Store familiarity

.06

.05

1.20

1.01

Store experience*Store familiarity

− .09

.10

− .88

1.00

R2 = .06, F-value = 4.50, p-value = .01, F change = .78, Sig. F change = .38

H3a

Store attractiveness

Arousal

.49

.05

9.47***

1.00

R2 = .30, F-value = 89.73, p-value = .000

H3b

Store attractiveness

Pleasure

.71

.04

16.57***

1.00

R2 = .57, F-value = 274.51, p-value = .000

  1. *p < .05, **p < .01, ***p < .001