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International Journal of Interdisciplinary Research

Table 1 The results of the discriminant validity of the constructs

From: The effect of touch simulation in virtual reality shopping

Variable

Mean (SD)

Cronbach’s α

1

2

3

4

5

6

1. Touch simulation

2.603 (0.755)

0.812

1)0.836

3)0.277

0.016

0.130

0.055

0.002

2. VR shopping self-efficacy

2.806 (0.819)

0.920

2)0.526**

0.639

0.146

0.469

0.006

0.006

3. VR shopping pleasure

3.402 (0.719)

0.802

0.126

0.382**

0.650

0.269

0.011

0.000

4. VR store satisfaction

3.425 (0.708)

0.907

0.361**

0.685**

0.519**

0.582

0.033

0.059

5. Instrumental NFT

4.327 (0.527)

0.793

− 0.235†

− 0.076

0.104

− 0.181

0.678

0.110

6. Autotelic NFT

3.745 (0.791)

0.852

0.044

− 0.077

0.003

− 0.244†

0.332*

0.668

  1. 1)Numerical value of diagonal: average variance extracted (AVE), 2)Numerical value of bottom of diagonal: correlation coefficient and 3)Numerical value of top of diagonal: squared correlation coefficient (Ï•2)
  2. †p < 0.1, *p < 0.05, **p < 0.01