International Journal of Interdisciplinary Research
From: The effect of touch simulation in virtual reality shopping
Variable | Mean (SD) | Cronbach’s α | 1 | 2 | 3 | 4 | 5 | 6 |
---|---|---|---|---|---|---|---|---|
1. Touch simulation | 2.603 (0.755) | 0.812 | 1)0.836 | 3)0.277 | 0.016 | 0.130 | 0.055 | 0.002 |
2. VR shopping self-efficacy | 2.806 (0.819) | 0.920 | 2)0.526** | 0.639 | 0.146 | 0.469 | 0.006 | 0.006 |
3. VR shopping pleasure | 3.402 (0.719) | 0.802 | 0.126 | 0.382** | 0.650 | 0.269 | 0.011 | 0.000 |
4. VR store satisfaction | 3.425 (0.708) | 0.907 | 0.361** | 0.685** | 0.519** | 0.582 | 0.033 | 0.059 |
5. Instrumental NFT | 4.327 (0.527) | 0.793 | − 0.235†| − 0.076 | 0.104 | − 0.181 | 0.678 | 0.110 |
6. Autotelic NFT | 3.745 (0.791) | 0.852 | 0.044 | − 0.077 | 0.003 | − 0.244†| 0.332* | 0.668 |