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International Journal of Interdisciplinary Research

Table 2 Indirect effects of touch simulation on VR store satisfaction

From: The effect of touch simulation in virtual reality shopping

Path

Effect

BootSE

95% Confidence interval

LLCIa

ULCIb

Total

0.307

0.092

0.127

0.495

Indirect path 1

0.278

0.078

0.131

0.439

Indirect path 2

− 0.021

0.041

− 0.125

0.038

Indirect path 3

0.050

0.036

0.003

0.142

  1. Indirect path 1: Touch simulation→VR shopping self-efficacy →VR store satisfaction
  2. Indirect path 2: Touch simulation →VR shopping pleasure →VR store satisfaction
  3. Indirect path 3: Touch simulation →VR shopping self-efficacy →Pleasure VR store satisfaction
  4. aLLCI: lower limit confidence interval
  5. bULCI: upper limit confidence interval